![]() ![]() Your quest takes you across a battle-ravaged Las Vegas, a fast-food restaurant, alien breeding grounds, and just about everything inbetween. Much has been made in the press of the bawdy humour that permeates Duke and his world - even to the extent of calling him mysogynistic - but that is to miss the point. Duke pulls no punches with his one-liners and there will be boobs aplenty. and what more could you possibly want from a Duke storyline? You should know that if you're easily offended this is not a game for you. The level of violence, interactivity, and debauchery you're tossed into right away brings back pleasant memories of his last starring role. Not since the days of Postal 2 have I urinated in a first person shooter. My first impression was that the game starts strong in a Duke kind of way. It is in this frame of mind that I began to play. Thoughts of cancelling my pre-order began to swim through my head though I knew I could not - both because I knew I must review the game and I was really intrigued by the thought of viewing this digital trainwreck for myself. Honestly, I tried not to read too much discussion or too many reviews in order to avoid spoilers, but as one massively negative review after another began to surface my already restrained hopes for a successful return of The King began to wane. #Duke nukem forever boobs full version#I'd played the demo and had concerns of my own and while I waited patiently for the North American full version of Duke Nukem Forever to launch, the rest of the world began reacting strongly to the game Gearbox Software had set before them. And here we are almost thirteen years later. BeyondUnreal's original home was just coming online around the time Duke Nukem development announced a switch to the Unreal Engine. In the end, I thoroughly enjoyed the breath of fresh air that accompanied the classic, Quake style, twitch multiplayer experience that we created.I hardly know where to begin. It was very fun to be a fundamental part of the team that finally shipped this infamous game. Furthermore, I acted as the direct liaison between the content team and the engineering leads, directors, and the producers, on-top of being informally in-charge of task management for the content team throughout our portion of the development of DNF. In addition to my world & environment art tasks, I was also responsible for any Multiplayer related UI art (front end & hud), and was responsible for finding solutions to most major or critical content related issues & bugs. I was personally responsible for populating the grey-block designed levels with art, world lighting, final level optimization, and modeling and modifying many additional environment art pieces. ![]() Working with a modified Unreal 2 engine, myself and a half dozen level designers and environment artists created 6 multiplayer maps, and re-purposed an additional 4 existing designs, that were featured in the core game, as well as 4 homage maps for the DLC pack. I worked as an Environment Artist & World Builder for the Multiplayer component of Duke Nukem Forever as well as its Hail to the King DLC package. POSITION: Environment Artist & World Builder/Level Artist, + ![]()
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